ICT and Design Clubs

Autodesk 3ds Max Design

2011 Certified Associate

  • UI/Scene Management: • Identify object selection options, • Describe differences between coordinate systems, • Describe viewport configuration and navigation
  • Modeling: • Identify the category of an object or group of objects, • Demonstrate knowledge of scene setup, • Classify cloned object types and features, • Identify ProBoolean options, • Explain snap functions and settings
  • Camera: • Recognize camera workflow, • Identify camera controls
  • Animation: • Describe options for displaying the location and direction of animated objects, • Identify animation editors and their functions, • Explain graph editor features
  • Materials: • Identify material types and features, • Recognize functions of the Material Editor, • Explain settings for Arch & Design and Autodesk Materials, • Identify workflow for using Image File Formats, • Identify mapping and material options
  • Lights: • Identify industry-standard lighting terminology, • Describe light processing concepts and terminology, • Recognize light setting options, • Identify lighting preset options and their purpose and benefits
  • Rendering: • Identify options to control the area of a rendering, • Describe rendering process workflow, • Recognize functions of the Rendered Frame Window
  • Global Illumination: • Identify Final Gather setting procedures, • Explain Global Illumination usage and terminology
  • Effects: • Identify particle system features and setup
  • IK: • Explain the different IK systems usage and features
  • Dynamics: • Explain Rigid Body usage and features
3ds Max 2011 - Autodesk Certification

Autodesk Maya

2011 Certified Associate

  • Animation: • Explain how to edit animation curves using the Graph Editor, • Apply how to constrain an object to a path
  • Cameras: • Explain Near and Far Clip Plane for your camera, • Identify controls for transforming the camera
  • Compositing: • Demonstrate how to composite multiple layers together
  • Dynamics / Simulation: • Identify and describe the behavior of a Soft Body, • Explain how to control a Soft Body simulation, • Identify Constraint membership properties
  • Effects: • Identify important attributes of OpticalFx
  • Lighting: • Describe how to use Look Through Selected to place lights in a scene, • Describe Focus Attributes on Depth Map, • Identify the specular component of a light
  • Materials / Shading: • Indicate the specular shading attributes that are specific to Blinn, • Identify how to apply 2D Textures, • Describe how to fix textures that move on animated/deforming surfaces
  • Modeling: • Identify the type of Boolean operation performed on the objects, • Explain the typical workflow for Edge Loop modeling, • Identify the typical workflow for Subdivision surface modeling
  • Rendering: • Describe the functionality of Render Preview within IPR, • Indicate the rendering settings that change when the NTSC preset is enabled, • Describe Raytrace/Scanline quality settings
  • Rigging / Setup: • Describe options for using the Blend Shape deformer, • Identify options for editing Rigid Skin, • Identify options for editing Smooth Skin
  • Scene Assembly / Pipeline Integration: • Describe how to improve scene organization by using Search and Rename operations, • Describe how to import files while preserving scene data
  • Scripting: • Describe how to add syntax to a script
  • UI / Scene Management: • Identify the purpose and benefits of freezing transformation data on objects, • Describe Viewport configuration and ViewCube navigation, • Describe how to display Safe Frames
Maya 2011 - Autodesk Certification

AutoCAD 2011

Certified Associate

  • Creating Basic Drawings: • Use Object snaps, • Use Polar and Object snap tracking
  • Manipulating Objects: • Use appropriate selection set methods, • Apply mirror techniques to mirror copies of objects, • Use Rectangular arrays, • Use polar arrays, • Use rotation reference angles to rotate an object
  • Drawing Organization and Inquiry Commands: • Analyze a closed object to find the area, • Apply changes to an object’s property, • Apply layer transparency to select layers
  • Altering Objects: • Identify methods for creating a radius between two objects, • Join two objects to create one object, • Apply modify techniques to change an object’s shape by stretching
  • Working with Layouts: • Demonstrate how to create or manipulate viewports
  • Annotating the Drawing: • Demonstrate the methods for editing multi-line text, • Identify text justification locations, • Describe a paragraph of text with multiple columns
  • Dimensioning: • Describe dimension styles, • Apply methods for editing dimensions, • Apply linear dimensions to a drawing
  • Hatching Objects: • Describe hatch editing
  • Working with Reusable Content: • Apply the uses for Tool Palettes, • Create, insert, and edit blocks in a drawing
  • Creating Additional Drawing Objects: • Identify table cell data contents, • Describe how to create a polyline
  • Parametric Design: • Apply geometrical or dimensional constraints
  • Working with Annotative Objects: • Use annotative text and dimensions in a drawing at various viewport or annotation scales
  • Isolate or Hide Displayed Objects: • Use hide or isolate techniques with objects
  • Grip Editing: • Explain how to modify a drawing using grips
  • Viewing Drawings in 3D: • Use the ViewCube to view drawings in 3D
AutoCAD 2011 - Autodesk Certification

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