ICT and Design Clubs
2011 Certified Associate
- UI/Scene Management: Identify object selection options, Describe differences between coordinate systems, Describe viewport configuration and navigation
- Modeling: Identify the category of an object or group of objects, Demonstrate knowledge of scene setup, Classify cloned object types and features, Identify ProBoolean options, Explain snap functions and settings
- Camera: Recognize camera workflow, Identify camera controls
- Animation: Describe options for displaying the location and direction of animated objects, Identify animation editors and their functions, Explain graph editor features
- Materials: Identify material types and features, Recognize functions of the Material Editor, Explain settings for Arch & Design and Autodesk Materials, Identify workflow for using Image File Formats, Identify mapping and material options
- Lights: Identify industry-standard lighting terminology, Describe light processing concepts and terminology, Recognize light setting options, Identify lighting preset options and their purpose and benefits
- Rendering: Identify options to control the area of a rendering, Describe rendering process workflow, Recognize functions of the Rendered Frame Window
- Global Illumination: Identify Final Gather setting procedures, Explain Global Illumination usage and terminology
- Effects: Identify particle system features and setup
- IK: Explain the different IK systems usage and features
- Dynamics: Explain Rigid Body usage and features
3ds Max 2011 - Autodesk Certification
2011 Certified Associate
- Animation: Explain how to edit animation curves using the Graph Editor, Apply how to constrain an object to a path
- Cameras: Explain Near and Far Clip Plane for your camera, Identify controls for transforming the camera
- Compositing: Demonstrate how to composite multiple layers together
- Dynamics / Simulation: Identify and describe the behavior of a Soft Body, Explain how to control a Soft Body simulation, Identify Constraint membership properties
- Effects: Identify important attributes of OpticalFx
- Lighting: Describe how to use Look Through Selected to place lights in a scene, Describe Focus Attributes on Depth Map, Identify the specular component of a light
- Materials / Shading: Indicate the specular shading attributes that are specific to Blinn, Identify how to apply 2D Textures, Describe how to fix textures that move on animated/deforming surfaces
- Modeling: Identify the type of Boolean operation performed on the objects, Explain the typical workflow for Edge Loop modeling, Identify the typical workflow for Subdivision surface modeling
- Rendering: Describe the functionality of Render Preview within IPR, Indicate the rendering settings that change when the NTSC preset is enabled, Describe Raytrace/Scanline quality settings
- Rigging / Setup: Describe options for using the Blend Shape deformer, Identify options for editing Rigid Skin, Identify options for editing Smooth Skin
- Scene Assembly / Pipeline Integration: Describe how to improve scene organization by using Search and Rename operations, Describe how to import files while preserving scene data
- Scripting: Describe how to add syntax to a script
- UI / Scene Management: Identify the purpose and benefits of freezing transformation data on objects, Describe Viewport configuration and ViewCube navigation, Describe how to display Safe Frames
Maya 2011 - Autodesk Certification
Certified Associate
- Creating Basic Drawings: Use Object snaps, Use Polar and Object snap tracking
- Manipulating Objects: Use appropriate selection set methods, Apply mirror techniques to mirror copies of objects, Use Rectangular arrays, Use polar arrays, Use rotation reference angles to rotate an object
- Drawing Organization and Inquiry Commands: Analyze a closed object to find the area, Apply changes to an objects property, Apply layer transparency to select layers
- Altering Objects: Identify methods for creating a radius between two objects, Join two objects to create one object, Apply modify techniques to change an objects shape by stretching
- Working with Layouts: Demonstrate how to create or manipulate viewports
- Annotating the Drawing: Demonstrate the methods for editing multi-line text, Identify text justification locations, Describe a paragraph of text with multiple columns
- Dimensioning: Describe dimension styles, Apply methods for editing dimensions, Apply linear dimensions to a drawing
- Hatching Objects: Describe hatch editing
- Working with Reusable Content: Apply the uses for Tool Palettes, Create, insert, and edit blocks in a drawing
- Creating Additional Drawing Objects: Identify table cell data contents, Describe how to create a polyline
- Parametric Design: Apply geometrical or dimensional constraints
- Working with Annotative Objects: Use annotative text and dimensions in a drawing at various viewport or annotation scales
- Isolate or Hide Displayed Objects: Use hide or isolate techniques with objects
- Grip Editing: Explain how to modify a drawing using grips
- Viewing Drawings in 3D: Use the ViewCube to view drawings in 3D
AutoCAD 2011 - Autodesk Certification